Call of Duty Blamed as Boy Admits Killing Mom with Birthday-Gift Rifle

“I’m not joking at all. She’s dead. I’m scared. I killed my mom with my .22. I don’t know why I did it,” he told the 911 dispatcher. “I tried to rape her. I tried to rape her but I couldn’t do it.” He spoke of playing Call of Duty and said his mother took it away because he got bad grades. “Something just came over me,” he said.

Crooks shot her with the .22 rifle he was given as an 11-year-old.

I don’t even know what to say. Not one part of this story made any sense. Not one thing was a good decision.

We do not want to make a dark and hopeless world

But the core of cyberpunk is a lot more subtle than that. Cyberpunk is about the seductive qualities of corruption and decay… It doesn’t have to be dirty or grimy on the physical level. But on the psycho-social level, even the cleanest and most orderly Corp-zone should be rife with darkness and collapse

I’m all for more game developers ramping up the aesthetics and themes and down on the melee shooting. This sounds promising. 

Shooter apotheosis

Michael Abott on Bioshock Infinite:​

Ironically, when Booker points his gun at Elizabeth, she admonishes him to “Put that away.” I yearned to respond “If only I could, my dear.” In fact, the player has no authority over Booker’s gun, aside from firing it. There is no option to holster it. This leads to moments of absurdity, such as when a mother and daughter stare at me blithely as I approach them, gun drawn and ready to fire.

It does seem absurd that in a game with so much exploration and dialogue, your damned gun has to be out at all times.

As An Artist, I Hope Video Games Really Do Affect People

As An Artist, I Hope Video Games Really Do Affect People